//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using System;

//[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
//public class ParamAttribute : Attribute
//{
//    public string key;
//    public string defaultValue;
//    public ParamAttribute(string key, string defaultValue)
//    {
//        this.key = key;
//        this.defaultValue = defaultValue;
//    }
//}
